CL StageMix

In many cases the console position is not the optimum place to be when mixing for live sound. In fact, space and other restrictions sometimes mean that the console ends up in the worst possible spot for listening and mixing.

Mixer Window

The main page of the StageMix is called the "Mixer" window. It shows the EQ curve, CUE and ON buttons, fader and level meters, and channel names for eight adjacent channels.Across the top of the screen, all Input, Mix and Matrix level meters and faders are displayed in blocks of eight. This is the "Navigation/Meter Bridge". Press any of these blocks to select which channels are viewed in the fader strips below.

Main Window (PEQ) Main Window (PEQ)
Main Window (Pan) Main Window (Pan)
Main Window (Dynamics) Main Window (Dynamics)
Main Window (Long Faders) Main Window (Long Faders)
Surround Surround


The color of this button matches those used on the M7CL console. [CUE] and [ON] buttons appear below, allowing the currently active Mix or Matrix bus to be Cued and turned On/Off.

Sends On Fader Sends On Fader
Sends On Fader (Select Target Mix Bus) Sends On Fader (Select Target Mix Bus)
Sends On Fader (Global Pre/Post Setting) Sends On Fader (Global Pre/Post Setting)
Sends On Fader (Long Faders) Sends On Fader (Long Faders)

EQ Editing (PEQ)

One band of Parametric EQ can be adjusted at a time. Press one of the green circles to select the band, and it will be highlighted yellow. EQ bands in StageMix are labelled as follows:- HP = HPF (input channels only)- 1 = Low Band- 2 = Low-Mid Band- 3 = High-Mid Band- 4 = High Band

PEQ (Channel Navigation) PEQ (Channel Navigation)
GEQ (Channel Navigation) GEQ (Channel Navigation)

EQ Editing (GEQ)

The upper section of the GEQ setup screen shows GEQ curves and gain levels of all 31 bands. White dot indicates the level position of each band. You can set up each band level by faders shown below it. Settings can be done up to 10 bands at once. Slide the screen to select different bands.

Dynamics Dynamics
Dynamics (Channel Navigation) Dynamics (Channel Navigation)
Dynamics (Select Processor Type) Dynamics (Select Processor Type)
Dynamics (Select Key In Source) Dynamics (Select Key In Source)

Scene Memory

From this screen, the parameters on the console can be stored to the Scene Memory, which can also be recalled to the console when selected. Scene Titles and Comments that are shown on this screen can be edited easily by tapping on them.

Analog Gain Analog Gain
Digital Gain Digital Gain
DCA (Long Faders) DCA (Long Faders)


Outports Outports
Outports (Delay Time Setting) Outports (Delay Time Setting)

Scene Memory / Utility / Setup

Scene Memory Scene Memory
Utility (Mute Group / Tap Tempo) Utility (Mute Group / Tap Tempo)
Utility (Oscillator) Utility (Oscillator)
Setup Setup
Recorder Recorder